The team will be taking the summer off to take a much needed break weekly scrims and matches. We are finalizing details on our annual iNvaders trip which will likely take place in sunny Central Florida. You'll still find us playing some AAPG here and there, but we'll also be trying new games and seeing if other titles spark our competitive fire. We look forward to continuing our competitive reign come Fall.
In the meantime, you can still find us on our TeamSpeak talking BS like always. Additionally, our FB page has been gaining traction, be sure to follow us for the latest smack talk. www.facebook.com/invadersaa
The team put on an exciting show on twitch and went on to defeat DC 11-9 in overtime on Breach. Then proceeded to nail, hotglue, and effectively seal the coffin with an 8-5 victory on Springstreet, becoming the first ever FGN League Champions and consecutive league victors. Thanks go out to krux for streaming our match, and GGs to dc for a game well played. We would also like to thank wives, gfs, bosses, and main squeezes for putting up with our late night AAPG antics.
The new update brings three new maps to the FLO rotation. Based on some preliminary playtesting, StoneRuins may work out for comp purposes. The clunky and unwelcomed game launcher is finally gone, logging in is now done in-game. Prone performance was significantly improved according to the notes, and it seems they've removed a slight warp caused when sliding. Further testing will decide if this change resulted in a net positive.
For now, we'll continue to wait for the anticipated VIP mode along with medic improvements.
Testing out the map veto system for the very first time, both teams had no idea which 3 maps would be played for the finals. Our opponents pulled a last minute boyscout ruling on us that disallowed Revert from playing, and allowed anchoring to be on. Despite this, the team came back swinging and we hit them hard, sliding to victory and bringing home the gold. Well played mikey , rokis , DZADragon , and, NinjaNife